Diferencia entre revisiones de «Tools Unity»

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::* 05:28:48 Congratulations
::* 05:28:48 Congratulations
</small>
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: [https://youtu.be/qZpMX8Re_2Q {{a2|Learn C# FREE Tutorial Course Beginner to Advanced! - 2026 - 12 HOURS}}]
'''TIMESTAMPS'''
<small>
::* 00:00:00 Intro
::* 00:08:22 Course Overview
::* 00:22:06 What is C#
::* 00:23:42 How to get Help
::* 00:26:26 Getting Started Visual Studio
::* 00:33:23 Unity Install and Basics
::* 00:45:07 How the Companion Project Works
::* 00:51:24 Common Errors
::* 01:03:05 Programming Basics
::* 01:10:42 Variables
::* 01:18:11 Variables Companion Project Walkthrough
::* 01:39:17 Data Types
::* 01:56:20 If Statements, Conditions
::* 02:11:24 Switch
::* 02:14:57 Functions
::* 02:30:16 Scope
::* 02:36:15 Comments
::* 02:40:43 Arrays, Lists
::* 02:51:55 Loops
::* 03:06:39 Class
::* 03:21:01 Static
::* 03:29:13 Access Modifiers
::* 03:34:38 Naming Rules
::* 03:39:33 Clean Code Guidelines
::* 03:52:31 Beginner Project
::* 04:03:14 Beginner Summary
::* 04:05:05 Beginner Ending
::* 04:06:09 Intermediate Intro
::* 04:07:51 Intermediate Overview
::* 04:11:20 Visual Studio Shortcuts
::* 04:27:51 Refactoring
::* 04:30:13 Enums
::* 04:38:06 Properties
::* 04:45:04 Multidimensional Arrays
::* 04:52:59 Nested Loops
::* 04:59:33 Recursion
::* 05:05:04 Dictionary
::* 05:13:37 Other Collections
::* 05:19:08 params
::* 05:21:47 Optional Parameters
::* 05:26:33 Value Type vs Reference Types
::* 05:35:45 Struct
::* 05:42:44 Class Intermediate
::* 06:00:40 Interfaces
::* 06:12:19 Type casting, is, as
::* 06:20:41 Switch Pattern Matching
::* 06:23:55 Delegates
::* 06:35:29 Local Function vs Lambda
::* 06:39:06 Events
::* 06:53:43 Generics
::* 07:04:40 Constants, readonly
::* 07:09:24 Exceptions, Try Catch Finally
::* 07:16:28 IEnumerable
::* 07:25:07 Namespaces
::* 07:29:58 Singleton Pattern
::* 07:39:53 Design Patterns
::* 07:44:14 Intermediate Project
::* 08:09:11 Intermediate Ending
::* 08:10:53 Advanced Intro
::* 08:11:45 Advanced Overview
::* 08:19:52 Reflection
::* 08:34:13 Function Extensions
::* 08:39:14 Static Constructor
::* 08:44:28 typeof
::* 08:47:14 nameof
::* 08:51:21 sizeof
::* 08:55:02 default
::* 08:59:51 Expression-bodied Members
::* 09:03:24 Records
::* 09:09:43 Null Conditional Operators
::* 09:14:58 Null-Coalescing Operators
::* 09:21:06 Ternary Conditional Operator
::* 09:23:06 Main and Command Line Args
::* 09:32:41 Nullable
::* 09:38:17 Span
::* 09:44:59 Bitwise Operators
::* 09:53:35 Enum Flags
::* 09:58:28 Preprocessor Directives
::* 10:08:14 ref, out, in
::* 10:20:32 Data Boxing
::* 10:24:29 dynamic
::* 10:32:59 Class Indexer
::* 10:37:28 Attributes
::* 10:43:39 Anonymous Types
::* 10:56:28 Tuples
::* 11:04:39 using, IDisposable
::* 11:09:00 Override Operators
::* 11:19:06 LINQ
::* 11:26:51 WinForms
::* 11:36:23 DLLImport, extern, WinAPI
::* 11:42:51 Asserts, Unit Testing
::* 11:49:05 unsafe, pointers
::* 11:59:23 async await Task
::* 12:13:43 Multithreading
::* 12:30:35 Advanced Summary
::* 12:38:56 Complete FREE Course Ending
</small>
'''COURSE COMPLETE'''
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Revisión del 09:28 8 feb 2026

Herramientas y Videos Unity

Codigo

Tutorial de chat en vivo FULL STACK (C#, PHP, SQL, JavaScript)

  • 00:00 Introducción
  • 01:23 Descripción general y demostración
  • 03:45 Creación de la ventana de chat de Unity
  • 09:00 Configuración de solicitudes HTTP
  • 13:53 Creación del backend PHP
  • 17:22 Almacenamiento de mensajes en SQL
  • 21:02 Recuperación de mensajes
  • 25:37 Creación de una página de administración web
  • 29:07 Sistema final y funciones adicionales
  • 30:59 La importancia de la resolución de problemas
  • 31:45 Cierre



Learn Unity 2D Beginner FREE COMPLETE Course (Unity Tutorial 2026)
TIMESTAMPS

  • 00:00:00 Intro
  • 00:10:51 Overview
  • 00:18:00 Create Project
  • 00:30:41 Unity Basics
  • 00:45:31 Import Assets, Post Processing
  • 00:52:55 Setup Complete, Download Project Files
  • 00:54:51 Companion Walkthrough
  • 01:01:04 Create Lander
  • 01:11:29 CSharp Basics, Player Input
  • 01:21:42 Physics Control
  • 01:38:47 Terrain SpriteShape
  • 01:45:07 Cinemachine
  • 01:49:50 Background Sorting Order
  • 01:55:11 Landing Detection
  • 02:05:20 Landing Pad
  • 02:19:29 Score Multiplier
  • 02:32:00 Thruster Visuals
  • 02:43:15 Fuel Pickups
  • 02:52:55 Game Manager Singleton, Coins
  • 03:04:05 UI
  • 03:26:02 Landed UI
  • 03:36:00 Start, Game Over, Restart
  • 03:48:11 Levels
  • 04:00:41 Zoom
  • 04:11:39 Input System Refactoring, Gamepad
  • 04:21:50 Touch Input
  • 04:28:49 Main Menu, Loading
  • 04:53:16 Sounds and Music
  • 05:10:15 Classic Game Done
  • 05:12:15 Polish
  • 05:23:36 Final Game Playthrough
  • 05:28:48 Congratulations



Learn C# FREE Tutorial Course Beginner to Advanced! - 2026 - 12 HOURS

TIMESTAMPS

  • 00:00:00 Intro
  • 00:08:22 Course Overview
  • 00:22:06 What is C#
  • 00:23:42 How to get Help
  • 00:26:26 Getting Started Visual Studio
  • 00:33:23 Unity Install and Basics
  • 00:45:07 How the Companion Project Works
  • 00:51:24 Common Errors
  • 01:03:05 Programming Basics
  • 01:10:42 Variables
  • 01:18:11 Variables Companion Project Walkthrough
  • 01:39:17 Data Types
  • 01:56:20 If Statements, Conditions
  • 02:11:24 Switch
  • 02:14:57 Functions
  • 02:30:16 Scope
  • 02:36:15 Comments
  • 02:40:43 Arrays, Lists
  • 02:51:55 Loops
  • 03:06:39 Class
  • 03:21:01 Static
  • 03:29:13 Access Modifiers
  • 03:34:38 Naming Rules
  • 03:39:33 Clean Code Guidelines
  • 03:52:31 Beginner Project
  • 04:03:14 Beginner Summary
  • 04:05:05 Beginner Ending
  • 04:06:09 Intermediate Intro
  • 04:07:51 Intermediate Overview
  • 04:11:20 Visual Studio Shortcuts
  • 04:27:51 Refactoring
  • 04:30:13 Enums
  • 04:38:06 Properties
  • 04:45:04 Multidimensional Arrays
  • 04:52:59 Nested Loops
  • 04:59:33 Recursion
  • 05:05:04 Dictionary
  • 05:13:37 Other Collections
  • 05:19:08 params
  • 05:21:47 Optional Parameters
  • 05:26:33 Value Type vs Reference Types
  • 05:35:45 Struct
  • 05:42:44 Class Intermediate
  • 06:00:40 Interfaces
  • 06:12:19 Type casting, is, as
  • 06:20:41 Switch Pattern Matching
  • 06:23:55 Delegates
  • 06:35:29 Local Function vs Lambda
  • 06:39:06 Events
  • 06:53:43 Generics
  • 07:04:40 Constants, readonly
  • 07:09:24 Exceptions, Try Catch Finally
  • 07:16:28 IEnumerable
  • 07:25:07 Namespaces
  • 07:29:58 Singleton Pattern
  • 07:39:53 Design Patterns
  • 07:44:14 Intermediate Project
  • 08:09:11 Intermediate Ending
  • 08:10:53 Advanced Intro
  • 08:11:45 Advanced Overview
  • 08:19:52 Reflection
  • 08:34:13 Function Extensions
  • 08:39:14 Static Constructor
  • 08:44:28 typeof
  • 08:47:14 nameof
  • 08:51:21 sizeof
  • 08:55:02 default
  • 08:59:51 Expression-bodied Members
  • 09:03:24 Records
  • 09:09:43 Null Conditional Operators
  • 09:14:58 Null-Coalescing Operators
  • 09:21:06 Ternary Conditional Operator
  • 09:23:06 Main and Command Line Args
  • 09:32:41 Nullable
  • 09:38:17 Span
  • 09:44:59 Bitwise Operators
  • 09:53:35 Enum Flags
  • 09:58:28 Preprocessor Directives
  • 10:08:14 ref, out, in
  • 10:20:32 Data Boxing
  • 10:24:29 dynamic
  • 10:32:59 Class Indexer
  • 10:37:28 Attributes
  • 10:43:39 Anonymous Types
  • 10:56:28 Tuples
  • 11:04:39 using, IDisposable
  • 11:09:00 Override Operators
  • 11:19:06 LINQ
  • 11:26:51 WinForms
  • 11:36:23 DLLImport, extern, WinAPI
  • 11:42:51 Asserts, Unit Testing
  • 11:49:05 unsafe, pointers
  • 11:59:23 async await Task
  • 12:13:43 Multithreading
  • 12:30:35 Advanced Summary
  • 12:38:56 Complete FREE Course Ending

COURSE COMPLETE